The Industry & The Players
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CS 470
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Game Development
Week 1 • Lecture 1
Gaming is Bigger Than...
Global Gaming Revenue
How Did We Get Here?
1970s
Arcades begin
1985
NES launches
2004
Steam launches
2008
App Store opens
2017
Fortnite takes over
2024
$200B+ industry
Platform Revenue Split
Mobile Dominates
Games shown: Candy Crush, PUBG Mobile, Genshin Impact
Console Gaming
Consoles shown: PlayStation 5, Xbox Series X, Nintendo Switch
PC Gaming
Features: Steam, esports, modding, highest fidelity
F2P vs Premium
F2P Giants
Regional Markets
MENA & Pakistan
+25%
MENA growth rate
60M+
Pakistani gamers
Fastest growing region globally
World-class talent from Pakistan
Arslan Ash
Tekken World Champion
EVO 2019 & 2023 Champion
First Pakistani to win a major FGC title
Sumail Hassan
Dota 2 Legend
TI5 Champion at age 16
Youngest esports millionaire
Market Snapshot Recap
- $200B+ global industry
- Mobile = 50% of revenue
- F2P dominates earnings
- Asia leads, MENA growing fast
The Spectrum
$100M+
500+ people
$10-50M
50-200 people
$0-1M
1-20 people
AAA: The Big Budgets
Games shown: GTA V, Red Dead Redemption 2, Forza 5
Budget Comparison
Indie: Small Teams, Big Dreams
Games shown: Hollow Knight, Stardew Valley, Celeste
Team Sizes Across the Industry
AA: The Middle Ground
Games shown: Helldivers 2, Hi-Fi Rush, A Plague Tale
$10-50M budgets ยท 50-200 people
Publisher vs Developer
Publisher
- Funds the game
- Marketing
- Distribution
↔
Developer
- Makes the game
- Design & code
- Art & audio
Major Publishers
[Sony]
[Microsoft]
[Nintendo]
[EA]
[Activision]
[Ubisoft]
[Take-Two]
[Tencent]
The Team
Design
Mechanics, levels, balance
Programming
Gameplay, engine, tools
Production
Schedules, coordination
Game Designer
Mechanics ยท Systems ยท Balance ยท Player Experience
Artists
Concept ยท 2D ยท 3D ยท Technical Art ยท VFX ยท UI
Programmers
Gameplay ยท Engine ยท Tools ยท AI ยท Networking ยท Graphics
Audio
Music ยท SFX ยท Voice Acting ยท Implementation
Solo Dev Heroes
Toby Fox
Undertale
Music + Design + Code
Eric Barone
Stardew Valley
Everything. 4 years.
Lucas Pope
Papers, Please
Unique vision
You can do this too.
The Old Days
Digital Revolution
2004
Steam launches
2008
App Store opens
2017
Game Pass launches
2024
90%+ digital on PC
Steam: The PC Giant
30M+
concurrent users
50K+
games
75%
PC market share
Console Storefronts
[PlayStation Store]
[Xbox Store]
[Nintendo eShop]
Walled gardens ยท 30% platform cut ยท Approval required
Mobile Stores
[App Store]
[Google Play]
Billions of downloads ยท 30% cut ยท Discoverability is key
Alternatives
Epic Games Store
12% cut
Free games strategy
itch.io
You choose cut
Indie-friendly
GOG
DRM-free
Own your games
The Subscription Era
Physical vs Digital
Distribution Recap
- Steam dominates PC (75%)
- Consoles = closed ecosystems
- Mobile = massive but crowded
- Subscriptions reshaping the market
Discussion
Let's Talk
- What games do you play?
- What platforms do you use?
- What drew you to this course?
- What kind of games do you want to make?
Next Time
Genres, Design & What Makes Games Fun
See You Next Class!
Questions? Come chat after class.